Somewhere on the edges of the galaxy in No Man’s Sky lies a large, green planet with an abandoned but working starter ship. I left it there in 2016 after discovering a larger ship in the wild, but it’s a decision that still haunts me to this day. You see, I was so fascinated by my new set of wings that I didn’t realize I didn’t have a working hyperdrive attached to it, which is needed to break through the atmosphere and visit another solar system. It also turned out that this particular planet also didn’t have the resources to create a new one, leaving my only way of escape in my initial little ship, which of course was now nowhere to be seen. I spent hours looking for that little ship, but the planet was so big that I never saw it again.
Fortunately, the upcoming aerial survival game Forever Skies doesn’t have many large planets to lose your only means of transportation on. In its Steam Next Fest Demo at least the only things I was able to land my makeshift plane on were small rusty platforms atop decaying skyscrapers on an Earth blighted by disease and an ecological apocalypse. But that fear of being stranded somewhere where I shouldn’t be has never left me, and I’d be lying if I said I wasn’t a little scared to jump off my ship and find I couldn’t make it. do it again.
I shouldn’t have been so cautious, really. Although an attempted landing threw up all sorts of alarms and warning signs, once he fully lands, his ship is anchored in his place, leaving him free to roam and seek resources at his leisure. . These may be metallic or synthetic scraps, which you can drop into your fabricator later to craft more complex pieces of gear for your ship, or you may be lucky enough to find some rogue melons growing in a patch of dirt to help you maintain your levels. from hunger they recharged.
You’ll also need to monitor your thirst levels on Forever Skies, and while these little outcroppings in the clouds occasionally contain rather suspicious cans of ‘old water’, you can collect dirty rainwater sitting on rusty satellite dishes as long as you’ve got an empty bottle at hand. hand. Naturally, you don’t want to literally drink this dishwater directly. That won’t do much for your health at all. But you can plug it into your boat’s water purifier to turn it into something drinkable once you’re on the road again.
Really though, every landing on one of these dilapidated towers will have you hoping for one thing: batteries. Despite their small size, these expensive items are the fuel you’ll need to craft some of Forever Skies’ most ambitious ship units, like a turbine to fly above the dust that plagues the land below. Sadly, the Next Fest timed demo came to an end before I got to see what lofty delights I could achieve with my new turbine, but the open sandbox the Far From Home devs have created here has certainly piqued my interest.
It looks impressive, for starters. Its green mist and huge tumbleweeds of harvestable materials that float in the wind create an evocative atmosphere when you travel in your small airship. The ever-changing weather made me feel lonely and vulnerable, like I really didn’t want to mess this up with being the last surviving human and all. Before I left, I found the desiccated husks of some former researchers I had been trying to get in touch with upon returning to this abandoned planet, and man, I bet this is what my astronaut from No Man’s Sky looks like now, I guarantee it. absolutely.
What I’m most interested in seeing, though, is how effectively the developers of Far From Home will be able to map out the game’s story in its vast open world. For the most part, a lot of his early backstory was delivered via data cards and electronic logs during the demo, though I also had to use a battery to power up a laptop at first. It was a lot of reading, though, and for the most part set the stage for what was already pretty obvious: that the Earth has been ravaged by an unknown virus, and an ecological disaster has blighted the surface below. Still, the trailer that plays at the end of the demo certainly made it sound like there was going to be a decent mystery to unravel over the course of the game, so hopefully the sandbox nature of the world makes that easier. . continue. My only concern is that, in fact, I’ll improve things so real that I won’t be able to find little crumbs of the Forever Skies story in my travels, and that I’ll inevitably use it in No Man’s Sky at some point and won’t be able to continue. . Fingers crossed, I’ll do a little better this time.
Thankfully, we shouldn’t have to wait too long to find out, as Forever Skies is set to launch in early access before the end of the year, with roughly 30 hours of survival to dig into, according to its Steam page. . The current Demonstration of the next festival it’s just a single-player affair for now, but the developers have also said that they hope to add four-player co-op during its early access phase, which is something I’m definitely looking forward to. If I end up stranded in a skyscraper somewhere, I hope it will be a little less lonely when I have a friend to enjoy the silence with.