Overwatch 2 Pre-Reviews Say The New Grind Is A Major Bummer

Overwatch's latest hero, Junker Queen, roars at the top of her lungs, likely complaining about the battle pass.

The routine is crazy.
Screenshot: Snow storm

surveillance 2 it’s almost here, arriving like a free game on October 4th which will completely supplant the OG hero shooter. While it’s not yet playable for the general public, a handful of game outlets got early access to Blizzard’s upcoming sequel, posting preview reviews just in time for launch day. us here in Kotaku dot com unfortunately, they were not given the same courtesy. So instead, we’re collecting what critics are saying in preparation for surveillance 2imminent launch.

Read more: The biggest on the internet surveillance 2 questions, answered

The general consensus across the board, from GameSpot a IGNis that surveillance 2 offers solid team-based gameplay that is somewhat overshadowed by the tedium of battle pass progression. There are a few changes that reviewers have noted as interesting and positive steps in the right direction, including reducing team size from six to five and hero reworks that completely alter their role in team compositions. But the biggest complaint is how characters are now locked behind the grindy battle pass. Sure, Blizzard plans to introduce new heroes every 18 weeks, but critics aren’t too happy about it. the maligned editor control characters behind the progression.

This new method of unlocking heroes while also preventing new players from accessing only old ones has been a particularly contentious point among reviewers and fans eager to play the game.

With that, let’s take a look at what people are saying about surveillance 2 right now.

“Perhaps it is appropriate that surveillance 2when introducing its main menu, it often begins with a moving rendition of the main Supervision theme I’ve been humming on and off for six years. Every accomplished part of the piece is clearer, from the soulful strings to the bombastic percussion, and there are little details I didn’t notice before because they weren’t there or were polished to a shine. It is a successful opening because it establishes the position of the game early, that is Supervisionbut not Quite as you remember It would be fair to say that throughout the game’s convoluted marketing reveals, that hasn’t always been the message. surveillance 2 deserves to truly be called a sequel? Is it more like an expansion pack? And yet, after about a week with him, it seems like the game that spawned a dozen contemporary shooter heroes is likely to do the same thing again. surveillance 2 is a polished and impressive package that, though not without its own flaws, follows the path laid out by its predecessor by adapting to the modern FPS landscape with aplomb.”

“My experiences with surveillance 2 take me back to my favorite memories of the original Supervision: dizzying electricity fueled by caffeine. Shooting, healing, flying, crouching – the game is at its best when you’re in the action and making plays. The change to 5v5, and specifically the change to a tank (a player who can absorb a lot of damage) per team, invigorates the pace of the game. There’s also less to slow down the game: crowd control abilities have been reduced and mostly assigned to tanks, meaning you can spend more time moving and shooting, and less time frozen or stunned. And with only one tank per team to block the damage, all players can feel the added influence they have on the game, for better or worse. Hitting big shots could win fights for your team, but missing them could be the mistake that means a loss. There is more pressure, yes, but it feels more rewarding. Matches give me that adrenaline-filled buzz that I’ve been missing for so long and makes me want to come back for more.”

“Adding to surveillance 2The approach of creating attractive and tense matches is its newest mode: Push. In Push, each team is tasked with reaching the middle of the map, where a robot and two barriers await, one on each side. When one team has secured the robot, it begins to push the opposing team’s barrier; the team that covers the most ground at the end of the match is crowned the winner. In every game I played, the tug-of-war of battle was incredibly tense, it felt like a constant series of tug-of-war where the tide could turn at any moment. playing a game of Supervision never felt so good surveillance 2.”

“Gameplay-wise, Blizzard has knocked it out of the park with surveillance 2. Unfortunately, the game has one big drawback, and that is its slow progression. surveillance 2 it dumps loot boxes in favor of a battle pass system, like many other free-to-play games on the market, but it makes a big mistake. While free games like Fortnite refrain from putting anything really important to the game in your battle passes for the most part, surveillance 2 lock new heroes behind the battle pass.”

“However, I do have some concerns about the new heroes being part of the premium battle pass tier and not being instantly available to everyone. That model pushes the pay-to-win gate a little ajar in the sense that if a new hero is introduced that is particularly powerful or crucial to the evolving meta, then someone can choose to buy their way up the pass tiers. battle, something I have seen (inadvertently or not) happen with Activision and the introduction of Obligations weapons for war zone. However, the fact that each hero will not be available for use in competitive play for the first three weeks of his existence is a fair way to navigate this issue.”

surveillance 2 is full of bars to fill and XP to earn in its new challenge system and seasonal battle pass. The daily challenges seem to be random like most other games and the weekly, seasonal, and lifetime challenges are universal goals that reward trinkets like titles and profile icons. I played Quick Play in blocks of about two hours each day and was able to complete three to four levels of the 80 level battle pass as long as I chose the appropriate heroes to meet my challenges. That was with the 20% increase for having the premium battle pass as well.”

“However, I do have one major criticism of the battle pass system, and that is that, starting with Kiriko, everyone surveillance 2New heroes will be tied to a significant amount of battle pass progression unless you pay for the Premium version. Players with the premium Battle Pass will get access to them right away, but the free ones will need to reach level 55 to unlock them. While it’s true that most games with free models don’t allow players to access new characters without some kind of progression, I think level 55 is a pretty steep hill to climb. Blizzard has to push people towards the Premium battle pass somehow, but access to dozens of additional cosmetics, including surveillance 2‘s New Customizable Mythic Skins: They sweeten that enough.”

While previous reviews have often highlighted the hero’s unlock progression, some hardcore fans argue that the change will be a good one, as it will work to incorporate newbies into what has become an increasingly complicated game. But of course, you could pay just $40 for the Watchpoint Pack to get instant access to the premium track, which immediately unlocks new heroes that are locked behind progression. That, critics warn, could do surveillance 2 it feels like a pay-to-win game compared to the first entry, especially if upcoming heroes are more advantageous than others or if the player simply needs more options for the challenge at hand.

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