Insights on the Tactile Virtual Reality Global Market Research Report to 2027 – Growing Advancements in Virtual Reality Products & Rising Investments in VR Present Opportunities – ResearchAndMarkets.com

DUBLIN–(COMMERCIAL WIRE)–The “Touch Virtual Reality Market Research Report by Component (Hardware and Software), End Use, Region (Americas, Asia-Pacific and Europe, Middle East and Africa) – Global Forecast to 2027 – Cumulative Impact of COVID-19” Report has been added to ResearchAndMarkets.com offering.

Global Touch VR Market Size is estimated at USD 328.08M in 2021, USD 397.01M in 2022, and is forecast to grow at a CAGR of 21.18% to reach USD 1039.24M by 2027.

Competitive Strategic Window:

The Strategic Competitive Window analyzes the competitive landscape in terms of markets, applications and geographies to help the vendor define an alignment or fit between its capabilities and opportunities for future growth prospects. Describes the optimal or favorable fit for vendors to adopt successive merger and acquisition, geographic expansion, research and development, and new product introduction strategies to execute further business expansion and growth over a forecast period.

FPNV Positioning Matrix:

The FPNV Positioning Matrix evaluates and ranks vendors in the tactile virtual reality market based on business strategy (business growth, industry coverage, financial viability, and channel support) and product satisfaction (value for money, ease of use, product features and customer satisfaction). Support) that helps companies make better decisions and understand the competitive landscape.

Market share analysis:

Market share analysis offers the analysis of the vendors taking into account their contribution to the market as a whole. Provides insight into their overall market revenue generation compared to other vendors in the space. Provides information on how vendors are performing in terms of revenue generation and customer base compared to others. Knowing the market share offers an idea of ​​the size and competitiveness of the suppliers for the base year. It reveals the characteristics of the market in terms of accumulation, fragmentation, dominance and merger traits.

The report provides information on the following indicators:

1. Market Penetration – Provides comprehensive information on the market offered by the key players

2. Market Development: Provides detailed information on lucrative emerging markets and analyzes penetration into mature segments of the markets

3. Market Diversification – Provides detailed information on new product launches, untapped geographies, recent developments, and investments.

4. Competitive Intelligence and Assessment – ​​Provides a comprehensive assessment of the major players’ market shares, strategies, products, certification, regulatory approvals, patent landscape, and manufacturing capabilities.

5. Product development and innovation: Provides intelligent information on future technologies, R&D activities and innovative product developments.

The report answers questions such as:

1. What is the market size and forecast of the global Touch Virtual Reality Market?

2. What are the inhibiting factors and impact of COVID-19 shaping the global Virtual Reality Market during the forecast period?

3. What are the products/segments/applications/areas to invest during the forecast period in the global Virtual Reality Touch Market?

4. What is the strategic competitive window for opportunities in the global Touch Virtual Reality market?

5. What are the technological trends and regulatory frameworks in the global Touch Virtual Reality market?

6. What is the market share of the leading vendors in the global Touch Virtual Reality market?

7. What modes and strategic moves are considered suitable to enter into the global Touch Virtual Reality Market?

market dynamics

drivers

  • Increased demand and use of robotics

  • Increased penetration of smartphones and connected devices across numerous end-user industries and growth of the gaming industry

  • Increased integration of virtual reality with automotive and consumer electronics

restrictions

  • Lack of effective user experience design

  • Technical issues related to product design.

Opportunities

  • Increasing advances in virtual reality products

  • Increased investments in the virtual reality market

  • Continuous research and development initiatives in the field of virtual reality.

challenges

  • High cost associated with Tactile VR products

Companies mentioned

  • Apple Inc.

  • Autodesk Inc.

  • Dassault Systems SE

  • Eon Reality Inc.

  • Google LLC

  • HTC Corporation

  • jump motion

  • Microsoft Corporation

  • Oculus Rift (Facebook Inc.)

  • Owlchemy Laboratories

  • Interactive phase lock

  • Sixense Enterprises Inc.

  • sony corporation

  • Drive Technologies

  • to improve

  • virtually live

  • Vuzix

For more information on this report, visit

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